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Date: Fri, 28 Mar 1997 21:55:43 -0800
To: (Recipient list suppressed)
From: Paul Andrew Mitchell [address in tool bar]
Subject: SNET: "39 Less Troublemakers to Worry About, Chief"
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<snip>
>
>[This is a Pobot Pleaser.  Forwarding to You!]
>[/s/ Pobot, the Robot (Paul Mitchell's robot)]
>
>Please Repost
>
>CYBERPUNKS MURDERED?
> 
>>From a couple of well-informed, well placed individuals with 
>some personal knowledge of the matter, we are getting 
>confirmation that tells us that the unusual deaths that were 
>quickly labeled "another cult suicide" may be just the latest 
>slaughter of peaceful people by a government frantically trying to 
>conclude plans to implement a police state here in the US.   
>
>In fact, contrary to media reports of the "group’s desire to leave 
>Earth and rendezvous with a spaceship", the 18-24 year olds were 
>having a good time in Cyberland, and like most people their age 
>planned to remain in a more Earthly sphere of existence for at 
>least another 50 plus years. 
>
>It appears that these people were all members of a group that 
>produced the game Cyberpunk. It so happens the FBI had raided 
>this highly capable group of hackers and cryptography crackers 
>not very long ago. After the raid the live interactive game they 
>produced was put out of business. It was kind of hard to operate 
>it after the FBI carted off all their equipment, and some game 
>manuals that described "science fiction" technology in a way that 
>was far too accurate for the comfort of certain agencies.
>
>Why would the FBI be so phreaked about a game? For the 
>government it was no game. They realized that the group was 
>letting everybody see the deepest darkest secrets in regards to 
>top secret high technology capabilities possessed by our 
>government's intelligence agencies. The group had a reputation 
>for being capable of cracking even the most guarded and protected 
>of the military and government sites.  
>
>According to someone who was familiar with and played the live 
>interactive game, it continually grew in complexity over time as it 
>was marketed. The creators kept adding so many strange new 
>weapons, devices, implants, etc., that it finally became necessary 
>to reference the manual just to understand what they were talking 
>about. 
>
>Few ever realized that the game manual described real technology 
>actually being mass produced and stockpiled by our government. 
>Cyberpunk was on the money and not the science fiction that 
>most players thought it was. The game manual actually used the 
>correct names and descriptions of super advanced and supposedly 
>super secret technology.
>
>Displaying that good old American spirit of ingenuity at turning 
>adversity into opportunity, we are told that some brilliant person 
>in Washington DC has promoted using this incident to further the 
>efforts to restrict our Constitutional rights. Do not be surprised if 
>Dianne Feinstein proposes legislation to protect families from the 
>"menace of cults that can invade the home" and drive people to 
>commit suicide or even murder their own parents.
>
>What was that? Do I already hear the drum beats of the media 
>getting restless to begin the attack?
>
>Be interesting to see how many column inches and for how long 
>this one is played up.   
>
>I would really love to have a copy (or a copy of a copy) of one of 
>the game manuals that was confiscated. 
>
>Anybody know where to get one?
>
>Don’t get phreaked, just remember to keep spreading the word, 
>because:  If there are no servants there are no masters.
>
>Keith Andrew Kovacs
>
>DAWN, Inc.
>17218 Wildwood Rd.
>Jupiter, Fl. 33478
>561-746-1585
>
>-> Send "subscribe   snetnews " to majordomo@world.std.com
>->  Posted by: dawn1@evcom.net


========================================================================
Paul Andrew, Mitchell, B.A., M.S.    : Counselor at Law, federal witness
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========================================================================


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