Time: Fri Mar 28 22:03:06 1997
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Date: Fri, 28 Mar 1997 21:55:43 -0800
To: (Recipient list suppressed)
From: Paul Andrew Mitchell [address in tool bar]
Subject: L&J: SNET: "39 Less Troublemakers to Worry About, Chief"
<snip>
>
>[This is a Pobot Pleaser. Forwarding to You!]
>[/s/ Pobot, the Robot (Paul Mitchell's robot)]
>
>Please Repost
>
>CYBERPUNKS MURDERED?
>
>>From a couple of well-informed, well placed individuals with
>some personal knowledge of the matter, we are getting
>confirmation that tells us that the unusual deaths that were
>quickly labeled "another cult suicide" may be just the latest
>slaughter of peaceful people by a government frantically trying to
>conclude plans to implement a police state here in the US.
>
>In fact, contrary to media reports of the "group’s desire to leave
>Earth and rendezvous with a spaceship", the 18-24 year olds were
>having a good time in Cyberland, and like most people their age
>planned to remain in a more Earthly sphere of existence for at
>least another 50 plus years.
>
>It appears that these people were all members of a group that
>produced the game Cyberpunk. It so happens the FBI had raided
>this highly capable group of hackers and cryptography crackers
>not very long ago. After the raid the live interactive game they
>produced was put out of business. It was kind of hard to operate
>it after the FBI carted off all their equipment, and some game
>manuals that described "science fiction" technology in a way that
>was far too accurate for the comfort of certain agencies.
>
>Why would the FBI be so phreaked about a game? For the
>government it was no game. They realized that the group was
>letting everybody see the deepest darkest secrets in regards to
>top secret high technology capabilities possessed by our
>government's intelligence agencies. The group had a reputation
>for being capable of cracking even the most guarded and protected
>of the military and government sites.
>
>According to someone who was familiar with and played the live
>interactive game, it continually grew in complexity over time as it
>was marketed. The creators kept adding so many strange new
>weapons, devices, implants, etc., that it finally became necessary
>to reference the manual just to understand what they were talking
>about.
>
>Few ever realized that the game manual described real technology
>actually being mass produced and stockpiled by our government.
>Cyberpunk was on the money and not the science fiction that
>most players thought it was. The game manual actually used the
>correct names and descriptions of super advanced and supposedly
>super secret technology.
>
>Displaying that good old American spirit of ingenuity at turning
>adversity into opportunity, we are told that some brilliant person
>in Washington DC has promoted using this incident to further the
>efforts to restrict our Constitutional rights. Do not be surprised if
>Dianne Feinstein proposes legislation to protect families from the
>"menace of cults that can invade the home" and drive people to
>commit suicide or even murder their own parents.
>
>What was that? Do I already hear the drum beats of the media
>getting restless to begin the attack?
>
>Be interesting to see how many column inches and for how long
>this one is played up.
>
>I would really love to have a copy (or a copy of a copy) of one of
>the game manuals that was confiscated.
>
>Anybody know where to get one?
>
>Don’t get phreaked, just remember to keep spreading the word,
>because: If there are no servants there are no masters.
>
>Keith Andrew Kovacs
>
>DAWN, Inc.
>17218 Wildwood Rd.
>Jupiter, Fl. 33478
>561-746-1585
>
>-> Send "subscribe snetnews " to majordomo@world.std.com
>-> Posted by: dawn1@evcom.net
========================================================================
Paul Andrew, Mitchell, B.A., M.S. : Counselor at Law, federal witness
email: [address in tool bar] : Eudora Pro 3.0.1 on Intel 586 CPU
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